﻿using System;

namespace Valve.VR
{
	// Token: 0x020007D0 RID: 2000
	public struct HmdMatrix34_t
	{
		// Token: 0x04002D99 RID: 11673
		public float m0;

		// Token: 0x04002D9A RID: 11674
		public float m1;

		// Token: 0x04002D9B RID: 11675
		public float m2;

		// Token: 0x04002D9C RID: 11676
		public float m3;

		// Token: 0x04002D9D RID: 11677
		public float m4;

		// Token: 0x04002D9E RID: 11678
		public float m5;

		// Token: 0x04002D9F RID: 11679
		public float m6;

		// Token: 0x04002DA0 RID: 11680
		public float m7;

		// Token: 0x04002DA1 RID: 11681
		public float m8;

		// Token: 0x04002DA2 RID: 11682
		public float m9;

		// Token: 0x04002DA3 RID: 11683
		public float m10;

		// Token: 0x04002DA4 RID: 11684
		public float m11;
	}
}
